Search found 27 matches

by [cB]SplatterGuts
Mon Jan 21, 2019 11:08 pm
Forum: General Discussion
Topic: Alphamac and Teamspeak for Pugs
Replies: 9
Views: 11374

Re: Alphamac and Teamspeak for Pugs

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by [cB]SplatterGuts
Mon Jan 21, 2019 2:10 pm
Forum: General Discussion
Topic: Alphamac and Teamspeak for Pugs
Replies: 9
Views: 11374

Re: Alphamac and Teamspeak for Pugs

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by [cB]SplatterGuts
Wed Nov 07, 2018 11:30 pm
Forum: MOHAA
Topic: Alphamac update says it's a virus.
Replies: 19
Views: 21083

Re: Alphamac update says it's a virus.

Nope. Just the reborn patch. In the past we were running CI, and later AutoKick (circa 2008-2012), but when you decentralize your ban list it's such a chore to keep records up to date. Even worse, if you get two computers running CI at the same time your server feels the pain. Reborn did a great job...
by [cB]SplatterGuts
Wed Nov 07, 2018 8:47 pm
Forum: MOHAA
Topic: Alphamac update says it's a virus.
Replies: 19
Views: 21083

Re: Alphamac update says it's a virus.

Ryback isn't P4. Still, good to be cautious about what you're downloading. If you have concerns though, there's a whole community of developers at X-Null who would be happy to chat/vouch for Ryback's character!
by [cB]SplatterGuts
Mon Apr 30, 2018 8:51 pm
Forum: MOHAA
Topic: Submit your mod here for Alphamac approval
Replies: 51
Views: 61320

Re: Submit your mod here for Alphamac approval

You'll never solve for 100% of any issue with mohaa scripting. It's too basic. If someone were to bind their move forward key with the command to enable forced models, they could get around the script. There might be a few *questionable* modding methods to make sure that doesn't happen, but it's not...
by [cB]SplatterGuts
Sun Apr 08, 2018 10:59 pm
Forum: MOHAA
Topic: Submit your mod here for Alphamac approval
Replies: 51
Views: 61320

Re: Submit your mod here for Alphamac approval

Easiest way to implement: 1- Make a new text document and call it forcedoff.scr 2 - Paste the script I posted into that .scr 3- Open the PK3 with your mods in it (not sure your PK3 structure, probably the TDM to OBJ mod?) and put the forcedoff.scr file into the Global folder 4 - Open the dmprecache...
by [cB]SplatterGuts
Sun Apr 08, 2018 6:00 pm
Forum: MOHAA
Topic: Submit your mod here for Alphamac approval
Replies: 51
Views: 61320

Re: Submit your mod here for Alphamac approval

Easiest way to implement: 1- Make a new text document and call it forcedoff.scr 2 - Paste the script I posted into that .scr 3- Open the PK3 with your mods in it (not sure your PK3 structure, probably the TDM to OBJ mod?) and put the forcedoff.scr file into the Global folder 4 - Open the dmprecache....
by [cB]SplatterGuts
Sun Apr 08, 2018 4:27 pm
Forum: MOHAA
Topic: Submit your mod here for Alphamac approval
Replies: 51
Views: 61320

Re: Submit your mod here for Alphamac approval

This is what we use to disabled Forced Models without CI. It works well. main: while(1) { for(local.i = 1; local.i <= $player.size; local.i++) { local.player = $player[local.i] if(local.i == 1 && local.player.dmteam == spectator) { // do nothing // because this might be a fake player // on a...
by [cB]SplatterGuts
Sat Jan 20, 2018 11:44 am
Forum: Technical
Topic: Mohaa minimizes when I click?
Replies: 7
Views: 17449

Re: Mohaa minimizes when I click?

Few things: 1- try pressing alt+enter to make your game go windowed, then press alt+enter again to bring it back to full screen. test. if it doesn't work, move on. 2- right click your mohaa icon > properties> compatibility> check disable desktop composition. test. if that doesn't work, move on. 3- T...
by [cB]SplatterGuts
Sat Jan 06, 2018 12:56 am
Forum: Technical
Topic: Mohana for Mac
Replies: 0
Views: 9566

Mohana for Mac

Mummy asked for this: The easiest way would be to download PortingKit (link) . Once PortingKit is installed, you can install Mohaa "through" PortingKit. There's more info for that on the PortingKit website linked above. Here are two other options (both fully patched to US-UK 1.11 and crack...