https://drive.google.com/open?id=0B3EDP ... l9BUTJjSkk
Unzip in your main folder
Try them and give some feedback, some are respawn
Some are very different
Some are very small...
Tro
Beta map pack
Re: Beta map pack
My top 10 picks (ok so theres 11 lol)
Fallen Village: 8/10
Medium size map, looks good!
Wolf: 8/10
Medium size map, looks good!
Village77: 9/10
Medium size map, looks good! cant wait to see how this one plays out!!!
Night raid: 8/10
Nice medium plus size map -cant wait to see how this one plays out!
V2 Shelter: 8/10
Old fav - most will know
Enigma: 8/10
Looks great! medium map
St Analie: 8/10
Looks great! medium map
Thunder: 8/10
I think I have sen this map, without the thunder and fog
Looks like a great map, medium plus size with medium dense fog
Merville: 8/10
Looks great! medium map
Stali 3: 10/10
Great map - good fun!
Entre Potts: 8/10
Looks very good! Medium size map
Tro
Fallen Village: 8/10
Medium size map, looks good!
Wolf: 8/10
Medium size map, looks good!
Village77: 9/10
Medium size map, looks good! cant wait to see how this one plays out!!!
Night raid: 8/10
Nice medium plus size map -cant wait to see how this one plays out!
V2 Shelter: 8/10
Old fav - most will know
Enigma: 8/10
Looks great! medium map
St Analie: 8/10
Looks great! medium map
Thunder: 8/10
I think I have sen this map, without the thunder and fog
Looks like a great map, medium plus size with medium dense fog
Merville: 8/10
Looks great! medium map
Stali 3: 10/10
Great map - good fun!
Entre Potts: 8/10
Looks very good! Medium size map
Tro
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- Posts: 27
- Joined: Wed Jun 22, 2016 1:10 am
- Location: Edmonton, AB
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Re: Beta map pack
Nice list! We've played (or still play) the bulk of the ones in your pack. If you don't mind, here's my input on your list:
My top pics (7/10 +)
9/10 - Thunder
9/10 - V2 Shelter
8/10 - NightRaid
8/10 - Stalingrad 3
8/10 - St Analie
7/10 - Entre Pottes
7/10 - LeDepot
7/10 - Merville
7/10 - New Morning Assault
7/10 - Water Castle
7/10 - WustenKaff
And a brief analysis of all 44 maps:
Aircraft Carrier (1/10)
- Mostly open spaces
- Spawns are far apart if I remember correctly
- Lots of unused space
Aquaduct (3/10)
- Almost too small for more than 3v3 (which could be a pro for late night/early starters)
- Bomb is in a weird spot under the radar
- Spawns are directly across from each other
- No visual barriers
BaseUBoat2 (2/10)
+ Hell of a lot less running than the original map
- Only two ways to leave the spawn (huge bottle necks)
- Still a lot of running to get to any action
Casablanca (1/10)
- This map only has 1 or 2 spawn points, loads of telefragging (can be fixed by adding more spawns)
- The bomb is not centrally located, defending team has huge upper hand
Chocolate Factory (5/10)
- Big open spaces
- Lots of unused map
- Bomb in Axis spawn
+ Lots of visual barriers
+ Great for 8v8+
Clair2lune (6/10)
- The version I downloaded in your pack seems to crash every time I load it, normally a good map overall
+ Fair spawn points
+ Good exits/coverage for both sides leaving spawns
- OBJ version has weird bomb placements, DM version makes more sense
+ Nice size, good for 5v5+
Close Combat (5/10)
- Almost too small for more than 3v3 (which could be a pro for late night/early starters)
- "Air Support" can be annoying (easily fixed by removing thread from script)
+ Great visual blockers
Enigma (5/10)
- Bomb is oddly positioned in top back room of Axis spawn
- Map is a straight line almost, creates some bottle necks
+ Lots of corners, good for bolt action, not too open
+ Good for ~ 5v5+
Rust In Peace (4/10)
- Killing the medics in the OBJ version can prove challenging if the Medic spawns at the top of the ramp (one way up, very open, bottleneck)
- Map can cause serious drop in FPS for some players
+ Well made and visually appealing
Entre Pottes (7/10)
+ Nice visual blockers (may benefit from added fog)
+ Centrally located bomb, lots of ways to it
+ Decent spawn points for both sides
+ Good size for 5v5+
Gloomcove (5/10)
- One Axis on the beach or looking down on the beach can keep all the Allies away (similar to a very foggy Omaha)
- Bomb in back of map, can be "too easy" to defend
Hide and Seek (4/10)
+ Good spawn points
+ Good visual blockers
- Can cause minor FPS drops for some players
- Big choke point where both sides meet, hideandseek2 might be better for this reason
Last Castle (5/10)
- Moving the spawns gives this map instant 8/10 rating, default spawns are horrible (axis spawning outside with allies, allies spawning in tunnels with axis, allies spawning on a side of the castle without an entrance)
+ Good amount of action
+ Lots of reason to move around, lots of objectives to guard/plant
+ Good for 6v6+
Lavalle (2/10)
- Large map
- Lots of open spaces
- Poorly constructed, not visually appealing
Le Depot (7/10)
+ Smaller map, good use of space
+ Nice mix of close/open areas
+ Good spawn points
+ Good for 4v4-8v8
LePetit Port (2/10)
- Bad bomb position
- Bad spawn points
- Bad construction, players get stuck easily while walking
Morning Assault (1/10)
- Prefer New Morning Assault
Navarone (6/10)
- Can cause drops in FPS for some players
- Can cause texture issues for some players
- Planting the bomb can be tricky as camped Axis can cause a large choke point
+ Good mix of open/close spaces
+ Good spawn positions
+ Good visual blockers
+ Good for 6v6+
New Morning Assault (7/10)
+ Good spawn points
- Bomb position could be better
+ Good use of space
+ Fair mix of open/close spaces, makes for good bolt action play
+ Adds strategic locations not available in Morning Assault original version
Nightraid (8/10)
+ Good spawn points
+ Good mix of open/close areas
+ Good bomb positions
- Doors don't close on their own which can be annoying
+ Great scrim map
+ Good for 5v5+
Kilos Ridge (3/10)
* Similar to Verdun (sans fog) - big field, building in the middle
- Spawns are right across from each other
- No visual blockers
- Jumping through trenches is annoying
The Village (5/10)
+ Bomb in good position
+ Good spawns
- Could use more visual blockers/more fog
- Choke point at the bridge can be harsh
Water Castle (7/10)
+ Good spawns (for the most part)
- Axis can nade over the wall right into Allied spawn (fixed with a bit of scripting)
+ Decent access to the bomb
+ Good mix of open/close areas
+ Decent scrim map
+ Good for 5v5+
WYM City (1/10)
- Bomb is so deep in Axis spawn
- Lots of running
- Lots of straight roads
- Lots of unused map
Ortona Sniper (4/10)
- Very bright sun
+ Decently crafted map
* Good alternative may be the revamped version, Ubertona2 Link (7/10)
Partenon (5/10)
+ Good use of open/close areas
+ 2 OBJs well placed
- Missing textures
+ Good for up to 4v4
POG Arena (5/10)
* Adding fog makes the map 8/10
- No visual blockers
- Spawns directly across from each other
+ Good bomb location
+ Good mix of open/close areas
+ Good for 5v5+
Singapore (3/10)
- Spawns are right across from each other
- Objective is goofy (tap use on papers to win? lame)
* Can add timer to papers so at least you have to touch them for x seconds, makes the map closer to a 5/10
St Analie (8/10)
+ Very nice looking map
+ Spawns are nicely distributed
+ Good use of open/closed spaces
+ Good for 5v5+
Stalingrad 3 (8/10)
+ Good spawn locations
+ Good bomb placements
+ Good use of open/close spaces
+ Good for 5v5+
The Complex (6/10)
+ Good spawns
+ Good access to the bomb
+ Minimal choke points
- Bomb could be more centrally located, or farther out of Axis spawn
+ Good for 4v4+
Thunder (9/10)
+ Good scrim map
+ Good visual blockers
+ Good use of open/close space
- Windows don't break out
+ Good for 5v5+
Zerli (4/10)
- Bomb is in the corner of the map, hard to access
- Poor spawn locations
- Lots of open ground
Merville (7/10)
+ Good use of open/close space
+ Good bomb location
+ Good spawns
+ Good scrim map
- Could use more visual blockers/fog
+ Good for 4v4+
Fallen Village (this is Merville with a different name)
V2 Reloaded (3/10)
- Lots of straight hallways
- Very close map
- Easy to camp bomb
* Not very good game play in my experience with it
Utah (4/10)
* Better than Omaha in the respect that Allies can run up the beach without being slaughtered
- Bombs on the beach are a "beach" to deal with
- Bomb location is weird, could be more centrally located
- Could use more visual blockers/fog
+ Good spawns
V2Shelter (9/10)
+ Fantastic scrim map
+ Great spawns
+ Good bomb locations
+ Good access to the bomb
+ Good action inside/outside
+ Good mix of open/close spaces
+ Good for 5v5+
V2V2 (3/10)
- Poor spawns
- Poor bomb locations
- Poorly designed map
V5 (3/10)
- Poor spawns
- Poor bomb location
- Bright sun
- Loads of script errors
Village Assault (3/10)
- Big beach choke point
- Climbing the wall to get any action is difficult, leaves you exposed
- Poor game play
- Very large map
Village 77 (4/10)
+ Good use of open/close areas
- Could use more visual blockers
- Bomb is in Axis spawn
- Texture glitches
Wolf (6/10)
* Removing the windows on the bomb house and adding roof access (for more ways into the bomb room) makes this map 8/10
+ Good use of open/close areas
+ Good spawns
- Bomb location needs work (easy fix with above comment)
+ Good scrim map
+ Good for 5v5+
Wuesten Kaff (7/10)
- Could use more visual blockers
+ Good bomb location
+ Good spawn spots
+ Good use of open/close areas
+ Good scrim map
+ Good for 5v5+
My top pics (7/10 +)
9/10 - Thunder
9/10 - V2 Shelter
8/10 - NightRaid
8/10 - Stalingrad 3
8/10 - St Analie
7/10 - Entre Pottes
7/10 - LeDepot
7/10 - Merville
7/10 - New Morning Assault
7/10 - Water Castle
7/10 - WustenKaff
And a brief analysis of all 44 maps:
Aircraft Carrier (1/10)
- Mostly open spaces
- Spawns are far apart if I remember correctly
- Lots of unused space
Aquaduct (3/10)
- Almost too small for more than 3v3 (which could be a pro for late night/early starters)
- Bomb is in a weird spot under the radar
- Spawns are directly across from each other
- No visual barriers
BaseUBoat2 (2/10)
+ Hell of a lot less running than the original map
- Only two ways to leave the spawn (huge bottle necks)
- Still a lot of running to get to any action
Casablanca (1/10)
- This map only has 1 or 2 spawn points, loads of telefragging (can be fixed by adding more spawns)
- The bomb is not centrally located, defending team has huge upper hand
Chocolate Factory (5/10)
- Big open spaces
- Lots of unused map
- Bomb in Axis spawn
+ Lots of visual barriers
+ Great for 8v8+
Clair2lune (6/10)
- The version I downloaded in your pack seems to crash every time I load it, normally a good map overall
+ Fair spawn points
+ Good exits/coverage for both sides leaving spawns
- OBJ version has weird bomb placements, DM version makes more sense
+ Nice size, good for 5v5+
Close Combat (5/10)
- Almost too small for more than 3v3 (which could be a pro for late night/early starters)
- "Air Support" can be annoying (easily fixed by removing thread from script)
+ Great visual blockers
Enigma (5/10)
- Bomb is oddly positioned in top back room of Axis spawn
- Map is a straight line almost, creates some bottle necks
+ Lots of corners, good for bolt action, not too open
+ Good for ~ 5v5+
Rust In Peace (4/10)
- Killing the medics in the OBJ version can prove challenging if the Medic spawns at the top of the ramp (one way up, very open, bottleneck)
- Map can cause serious drop in FPS for some players
+ Well made and visually appealing
Entre Pottes (7/10)
+ Nice visual blockers (may benefit from added fog)
+ Centrally located bomb, lots of ways to it
+ Decent spawn points for both sides
+ Good size for 5v5+
Gloomcove (5/10)
- One Axis on the beach or looking down on the beach can keep all the Allies away (similar to a very foggy Omaha)
- Bomb in back of map, can be "too easy" to defend
Hide and Seek (4/10)
+ Good spawn points
+ Good visual blockers
- Can cause minor FPS drops for some players
- Big choke point where both sides meet, hideandseek2 might be better for this reason
Last Castle (5/10)
- Moving the spawns gives this map instant 8/10 rating, default spawns are horrible (axis spawning outside with allies, allies spawning in tunnels with axis, allies spawning on a side of the castle without an entrance)
+ Good amount of action
+ Lots of reason to move around, lots of objectives to guard/plant
+ Good for 6v6+
Lavalle (2/10)
- Large map
- Lots of open spaces
- Poorly constructed, not visually appealing
Le Depot (7/10)
+ Smaller map, good use of space
+ Nice mix of close/open areas
+ Good spawn points
+ Good for 4v4-8v8
LePetit Port (2/10)
- Bad bomb position
- Bad spawn points
- Bad construction, players get stuck easily while walking
Morning Assault (1/10)
- Prefer New Morning Assault
Navarone (6/10)
- Can cause drops in FPS for some players
- Can cause texture issues for some players
- Planting the bomb can be tricky as camped Axis can cause a large choke point
+ Good mix of open/close spaces
+ Good spawn positions
+ Good visual blockers
+ Good for 6v6+
New Morning Assault (7/10)
+ Good spawn points
- Bomb position could be better
+ Good use of space
+ Fair mix of open/close spaces, makes for good bolt action play
+ Adds strategic locations not available in Morning Assault original version
Nightraid (8/10)
+ Good spawn points
+ Good mix of open/close areas
+ Good bomb positions
- Doors don't close on their own which can be annoying
+ Great scrim map
+ Good for 5v5+
Kilos Ridge (3/10)
* Similar to Verdun (sans fog) - big field, building in the middle
- Spawns are right across from each other
- No visual blockers
- Jumping through trenches is annoying
The Village (5/10)
+ Bomb in good position
+ Good spawns
- Could use more visual blockers/more fog
- Choke point at the bridge can be harsh
Water Castle (7/10)
+ Good spawns (for the most part)
- Axis can nade over the wall right into Allied spawn (fixed with a bit of scripting)
+ Decent access to the bomb
+ Good mix of open/close areas
+ Decent scrim map
+ Good for 5v5+
WYM City (1/10)
- Bomb is so deep in Axis spawn
- Lots of running
- Lots of straight roads
- Lots of unused map
Ortona Sniper (4/10)
- Very bright sun
+ Decently crafted map
* Good alternative may be the revamped version, Ubertona2 Link (7/10)
Partenon (5/10)
+ Good use of open/close areas
+ 2 OBJs well placed
- Missing textures
+ Good for up to 4v4
POG Arena (5/10)
* Adding fog makes the map 8/10
- No visual blockers
- Spawns directly across from each other
+ Good bomb location
+ Good mix of open/close areas
+ Good for 5v5+
Singapore (3/10)
- Spawns are right across from each other
- Objective is goofy (tap use on papers to win? lame)
* Can add timer to papers so at least you have to touch them for x seconds, makes the map closer to a 5/10
St Analie (8/10)
+ Very nice looking map
+ Spawns are nicely distributed
+ Good use of open/closed spaces
+ Good for 5v5+
Stalingrad 3 (8/10)
+ Good spawn locations
+ Good bomb placements
+ Good use of open/close spaces
+ Good for 5v5+
The Complex (6/10)
+ Good spawns
+ Good access to the bomb
+ Minimal choke points
- Bomb could be more centrally located, or farther out of Axis spawn
+ Good for 4v4+
Thunder (9/10)
+ Good scrim map
+ Good visual blockers
+ Good use of open/close space
- Windows don't break out
+ Good for 5v5+
Zerli (4/10)
- Bomb is in the corner of the map, hard to access
- Poor spawn locations
- Lots of open ground
Merville (7/10)
+ Good use of open/close space
+ Good bomb location
+ Good spawns
+ Good scrim map
- Could use more visual blockers/fog
+ Good for 4v4+
Fallen Village (this is Merville with a different name)
V2 Reloaded (3/10)
- Lots of straight hallways
- Very close map
- Easy to camp bomb
* Not very good game play in my experience with it
Utah (4/10)
* Better than Omaha in the respect that Allies can run up the beach without being slaughtered
- Bombs on the beach are a "beach" to deal with
- Bomb location is weird, could be more centrally located
- Could use more visual blockers/fog
+ Good spawns
V2Shelter (9/10)
+ Fantastic scrim map
+ Great spawns
+ Good bomb locations
+ Good access to the bomb
+ Good action inside/outside
+ Good mix of open/close spaces
+ Good for 5v5+
V2V2 (3/10)
- Poor spawns
- Poor bomb locations
- Poorly designed map
V5 (3/10)
- Poor spawns
- Poor bomb location
- Bright sun
- Loads of script errors
Village Assault (3/10)
- Big beach choke point
- Climbing the wall to get any action is difficult, leaves you exposed
- Poor game play
- Very large map
Village 77 (4/10)
+ Good use of open/close areas
- Could use more visual blockers
- Bomb is in Axis spawn
- Texture glitches
Wolf (6/10)
* Removing the windows on the bomb house and adding roof access (for more ways into the bomb room) makes this map 8/10
+ Good use of open/close areas
+ Good spawns
- Bomb location needs work (easy fix with above comment)
+ Good scrim map
+ Good for 5v5+
Wuesten Kaff (7/10)
- Could use more visual blockers
+ Good bomb location
+ Good spawn spots
+ Good use of open/close areas
+ Good scrim map
+ Good for 5v5+
Re: Beta map pack
I love Wolf, and PoG Arena. I've modded both of them by changing the spawns to make them more scrimmable. You're totally right about the fog on PoG Arena, after I did that a few months ago, it was a lot more enjoyable to play.
We've played that tiny Wolf map with 25 people before and it was enjoyable. Splat added a gas switch on the allies side that can be triggered to kill anybody (axis) that try to come to the allies spawn underground.
You should check out Schaekerlager. (There's three versions out there, we keep a single pk3 of it on our downloads page) I blocked and added so many of my own spawns, and blocked of parts of the map that make it great for OBJ play.
We've played that tiny Wolf map with 25 people before and it was enjoyable. Splat added a gas switch on the allies side that can be triggered to kill anybody (axis) that try to come to the allies spawn underground.
You should check out Schaekerlager. (There's three versions out there, we keep a single pk3 of it on our downloads page) I blocked and added so many of my own spawns, and blocked of parts of the map that make it great for OBJ play.