Misfits map pack Alphamac approved

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High on Death
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Posts: 1619
Joined: Fri Aug 01, 2014 12:27 pm

Misfits map pack Alphamac approved

Post by High on Death »

http://misfitsmoh.clanservers.com/downl ... ck_all.pk3

This is all the maps we used combined into one file.

Stock OBJ maps
* The Hunt --------- obj/obj_team1
* V2 --------------- obj/obj_team2
* Omaha ------------ obj/obj_team3
* Bridge ----------- obj/obj_team4
Stock DM Maps
* Southern France --- dm/mohdm1
* Destroyed Village - dm/mohdm2
* Remagen ----------- dm/mohdm3
* The Crossraods ---- dm/mohdm4
* Snowy Park -------- dm/mohdm5
* Stalingrad -------- dm/mohdm6
* Algiers ----------- dm/mohdm7

Area 51 Map pack
* Abbey Assault ----- obj/obj/vsuk-abbeybeta
* Area51 Obj -------- obj/obj_area51
* Canal ------------- obj/obj_canal
* BoB Carentan ------ obj/bob_carentan
* Cherbourg Day ----- obj/cherbourg-day-obj
* Das Boot ---------- obj/dasboot
* Feste Kronprinz --- obj/obj_feste_kronprinz
* Grabstatte -------- obj/obj_Grabstatte
* Last Castle ------- obj/obj_lastcastle2
* LoLv2 14 ---------- obj/objlolv2_14
* St. Lo ------------ obj/stlo
* St. Renan --------- obj/renan
* Stalag 17 --------- obj/obj_stalag17
* Stalingrad 1943 --- obj/obj_stalingrad1943

MisFits map pack 1.0
aarschotobj---------- obj/aarschotobj
arg_hunt------------- obj/arg_hunt
assault77------------ obj/assault77
autumn bridge ------- obj/autumn
autumn V2 ----------- obj/autumnv2
desperate village --- obj/obj_desperatevillage
a bridge to far------ obj/a_bridge_too_far
bastogne------------- obj/bastogne
eder----------------- obj/eder
Crossfire village --- obj/objxfireville
King Tiger ---------- obj/king_tiger
lakeside ------------ obj/obj_lakeside_ai
V2 mirrored --------- obj/hihi
mp_anzio------------- obj/mp_anzio_dm
mp_bizerteharbor----- obj/mp_bizerteharbor_dm
mp_palermo----------- obj/mp_palermo_dm
mp_tunisia----------- obj/mp_tunisia_dm
desert base final---- obj/obj_desertbase_final
pipeline ------------ obj/obj_pipeline
Point du Hoc -------- obj/obj_pointeduhoc
clifftop------------- obj/obj_clifftop
final V3------------- obj/obj_finalv3
teamzero------------- obj/obj_teamzero
teamzero night ------ obj/obj_zeronight
opcenter------------- obj/opcenter_obj
resistance ---------- obj/obj_resistance
rockbound ----------- obj/obj_rockbound
prado---------------- obj/prado1_obj
schplatzburg--------- obj/schplatzburg_obj
the church final----- obj/thechurch_final_obj
tirtagaine-Kechtat--- obj/Tirtagaine-Kechtat_obj
v2rd2---------------- obj/v2rd-2
watten--------------- obj/Watten
warehouse ----------- obj/warehouse
Winter V2 ----------- obj/obj_team24
winter bridge ------- obj/obj_team42
Zutphen-------------- obj/zutphen

MisFits map pack 2.0
obj/complex_obj
obj/ctf_thunder-2
obj/Enigma_reloaded
obj/gloomcove
obj/le_depot_nuit_obj
obj/le_depot_obj
obj/NightRaidobj
obj/obj_CloseCombat
obj/obj_entre_pots
obj/obj_merville
obj/obj_Morning2
Obj/obj_ortona
obj/obj_stanalie
obj/stalingrad_3_obj
obj/utah
obj/V2Shelter
obj/village77
obj/village_assault
obj/watercastle
obj/wolf
obj/wuesten-kaff-beta10
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“Those who can make you believe absurdities, can make you commit atrocities.”

― Voltaire
Tro
Posts: 788
Joined: Wed Feb 11, 2015 3:13 am

Re: Misfits map pack Alphamac approved

Post by Tro »

Great work :)

Tro
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bl3dbl4k
Posts: 37
Joined: Wed May 10, 2017 12:02 am

Re: Misfits map pack Alphamac approved

Post by bl3dbl4k »

I like the idea of being able to play custom maps again. But the server has been significantly more dead since we switched to customs. Once the custom maps hit on the rotation.. the server clears out. Just an observation and it's been almost 10 days now with much less traffic. Check the stats. So can we switch back to stock rotation? And if we wanna play a custom. Can switch it.

Trying to keep this game/server alive.
arch.
Posts: 14
Joined: Fri Jun 09, 2017 2:19 pm

Re: Misfits map pack Alphamac approved

Post by arch. »

bl3dbl4k wrote:I like the idea of being able to play custom maps again. But the server has been significantly more dead since we switched to customs. Once the custom maps hit on the rotation.. the server clears out. Just an observation and it's been almost 10 days now with much less traffic. Check the stats. So can we switch back to stock rotation? And if we wanna play a custom. Can switch it.

Trying to keep this game/server alive.
I second this motion. I know I don't play everyday like all of y'all but when I do play the server is noticeably filled with less players than usual. Seems to die off more quickly as well. Didn't notice this until the customs were introduced into the server.

Regards
dckx
Posts: 267
Joined: Thu Aug 07, 2014 7:35 am

Re: Misfits map pack Alphamac approved

Post by dckx »

One alternative in the middle could be having something like 5 stock and 1 custom slot in rotation, but then changing the actual custom map between rotations. Something like:

stock1-stock2-stock3-stock4-stock5-CUSTOM1-stock1-stock2-stock3-stock4-stock5-CUSTOM2-stock1-stock2-stock3-stock4-stock5-CUSTOM3... and then back to CUSTOM1

For example:

v2 - Algiers - Remagen - Bridge - DV - CUSTOM (e.g. Renan) - v2 - Algiers - Remagen - Bridge - DV - CUSTOM (e.g. St.Lo) - v2 - Algiers - Remagen - Bridge - DV - CUSTOM (e.g. Dasboot)

Then, it would be a question about the stock/custom ratio and how many maps the full rotation consists of... My example was 5/1 with a 18-map rotation, but it could perhaps be is 6/2 with a 24 map rotation, or 12/2 with a 14 map rotation, etc.
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High on Death
Site Admin
Posts: 1619
Joined: Fri Aug 01, 2014 12:27 pm

Re: Misfits map pack Alphamac approved

Post by High on Death »

You can't do that. It doesn't let you have a map in the maplist twice.
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“Those who can make you believe absurdities, can make you commit atrocities.”

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dckx
Posts: 267
Joined: Thu Aug 07, 2014 7:35 am

Re: Misfits map pack Alphamac approved

Post by dckx »

I see... In any case, if this was an idea that the admins deemed worth pursuing, we could think of possible workarounds to that limitation. The first that comes to mind would be to add duplicates of the maps (as many as the times we would like to play a given map during an entire rotation) with different names, e.g. obj_team2; obj_team2a; obj_team2b; obj_team2c would let the server play four times v2 in a given rotation. It is a very inelegant solution, and probably something better could be implemented using script only, but that would require more research.
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