Timelimit or Fraglimit in pugs/scrims

1) Have you ever scrimmed with timelimit instead of fraglimit? 2) Would you like to try?

1) Yes
6
27%
1) No
6
27%
2) I would try
6
27%
2) I would not try
4
18%
 
Total votes: 22

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Stormy
Posts: 637
Joined: Thu Jul 31, 2014 7:02 am

Re: Timelimit or Fraglimit in pugs/scrims

Post by Stormy »

See, sometimes I have good idea floating around in the peanut of a brain :D On a serious note though, I am unable to help with this either, for many reasons. I don't do scrims enough to really be the best option, and I still have crappy net. Have fun with it, do't make it too serious.
dckx
Posts: 267
Joined: Thu Aug 07, 2014 7:35 am

Re: Timelimit or Fraglimit in pugs/scrims

Post by dckx »

Anyone in for trying this tonight? Maybe a 6v6, v2 and another map, Timelimit 15, roundlimit 3 or 4.
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!nFeRnO
Posts: 215
Joined: Thu Jul 31, 2014 8:39 pm

Re: Timelimit or Fraglimit in pugs/scrims

Post by !nFeRnO »

We have a smooth running scrim/pug server now. I agree with msD (on the, ain't broke thing), there is no confusion with this. And we did try your time thing and it was confusing and did create camping as strategy in the late stages. One of the worst scrims I played, actually. I'm sure others in this pug would concur.
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dckx
Posts: 267
Joined: Thu Aug 07, 2014 7:35 am

Re: Timelimit or Fraglimit in pugs/scrims

Post by dckx »

!nFeRnO wrote:We have a smooth running scrim/pug server now. I agree with msD (on the, ain't broke thing), there is no confusion with this. And we did try your time thing and it was confusing and did create camping as strategy in the late stages. One of the worst scrims I played, actually. I'm sure others in this pug would concur.
Thanks for your comment. I wouldn't rush into conclusions based on a single scrim, though —what you just did would be like me playing a scrim with fraglimit, thinking it was confusing and not fun, and generalizing that every scrim played with fraglimit sucks. In any case, it seems no one is really interested in trying timelimit alone any further, so let's better forget about it.

However, in order to avoid having extremely long lasting scrims (+2hrs), would it be possible to implement timelimit on top of fraglimit, so a map finishes either when a team reaches 7 points, or after certain amount of time has passed (for example, 20 minutes)?

On the downside, that would make the "math" a little more "complicated" or "confussing". On the plus side, it would make scrims last shorter (in most cases), making them have an "expiration time" —people would know a map would never last more than 40 minutes (20 minutes per side), regardless of camping, etc. Right now, sometimes you sit to play a scrim at 1am, and you are done by 3am, which seems excessive.
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RAPT(+)R
Posts: 374
Joined: Thu May 14, 2015 2:09 am

Re: Timelimit or Fraglimit in pugs/scrims

Post by RAPT(+)R »

Sorry dude the new format is confusing and unnecessary. If people have a problem staying up for 2 hours for a scrim then they should know by now what they're signing up for lol. Besides the majority of the time it takes in a scrim is picking teams, maps, etc so if you figure out a way to make that go faster then go for it.
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