Public server improvements
Posted: Sun Sep 06, 2020 7:33 pm
There might be some improvements that can be taken into account
*Remove nades kick (or at least make it you can't kick your own nade) it just ruins the game imo.
*Make sniper clip 10 bullets.
*Reduce the round time to 2 or 3 minutes to discourage camping.
*Some maps need spawn fix specially for Allies. The Hunt is just one example. Either eliminate Axis's front spawn, or add front spawn to Allies so that some players will spawn a little bit forward. I have seen some servers added teleports close to Allies spawn fence. This will balance the gameplay. Not sure how difficult this to be added.
*Remove custom maps except for Rockbound. Most people don't like them because they are unknown and waste time. Sure we can have some custom maps from time to time but not in the rotation. Custom maps are the biggest issue when it comes to server's traffic.
There might be some other suggestions but that is what i remember.
Maybe HOD can consider any of these.
*Remove nades kick (or at least make it you can't kick your own nade) it just ruins the game imo.
*Make sniper clip 10 bullets.
*Reduce the round time to 2 or 3 minutes to discourage camping.
*Some maps need spawn fix specially for Allies. The Hunt is just one example. Either eliminate Axis's front spawn, or add front spawn to Allies so that some players will spawn a little bit forward. I have seen some servers added teleports close to Allies spawn fence. This will balance the gameplay. Not sure how difficult this to be added.
*Remove custom maps except for Rockbound. Most people don't like them because they are unknown and waste time. Sure we can have some custom maps from time to time but not in the rotation. Custom maps are the biggest issue when it comes to server's traffic.
There might be some other suggestions but that is what i remember.
Maybe HOD can consider any of these.