How to bind Names in MoHAA With Spaces
Posted: Thu Jun 25, 2015 12:24 am
You will need to go into your unnamedsoldier.cfg with notepad+ or textpad to add it since it will be easier seems the only way for it to work.
Go to the bottom you should see
//
// Aliases
//
If Not just a copy and paste and use my example
//
// Aliases
//
alias name2 "set name ".t$n^AriFeannor";bind - name"
alias name "set name ".t$n^Ari Feannor";bind - name2"
Then you would also add or type in console later
bind - name
You can name your alias anything you want and the whole line has to be in quotes as well as your name its self having its own pair and no spaces before or after the semi colon ;. And don't forget to bind each alias to the other alias not the same one. This will make a cycle, if you don't want a cycle you wont need the bind part. Just make each alias for one name that would look like this
//
// Aliases
//
alias thisname "set name ".t$n^AriFeannor""
alias thatname "set name ".t$n^Ari Feannor""
then bind - thisname
bind = thatname
Bonus alias
Changes whether or not you can see your gun or hands.
alias vma0 "set cg_drawviewmodel 0;bind e vma1"
alias vma1 "set cg_drawviewmodel 1;bind e vma2"
alias vma2 "set cg_drawviewmodel 2;bind e vma0"
Sound cycle
alias +sound "s_volume .450; bind d -sound "
alias -sound "s_volume .125; bind d +sound "
Model change cycle, its nice if you want to use force models and not use the biggest model yourself on either team especially if you switch sides.
alias team1 " dm_playermodel allied_manon ; dm_playergermanmodel german_panzer_tankcommander ; bind s team2 "
alias team2 " dm_playermodel allied_airborne ; dm_playergermanmodel german_afrika_private ; bind s team1 "
Lagometer toggle
alias +lago "cg_lagometer 1; bind a -lago "
alias -lago "cg_lagometer 0; bind a +lago "
Go to the bottom you should see
//
// Aliases
//
If Not just a copy and paste and use my example
//
// Aliases
//
alias name2 "set name ".t$n^AriFeannor";bind - name"
alias name "set name ".t$n^Ari Feannor";bind - name2"
Then you would also add or type in console later
bind - name
You can name your alias anything you want and the whole line has to be in quotes as well as your name its self having its own pair and no spaces before or after the semi colon ;. And don't forget to bind each alias to the other alias not the same one. This will make a cycle, if you don't want a cycle you wont need the bind part. Just make each alias for one name that would look like this
//
// Aliases
//
alias thisname "set name ".t$n^AriFeannor""
alias thatname "set name ".t$n^Ari Feannor""
then bind - thisname
bind = thatname
Bonus alias
Changes whether or not you can see your gun or hands.
alias vma0 "set cg_drawviewmodel 0;bind e vma1"
alias vma1 "set cg_drawviewmodel 1;bind e vma2"
alias vma2 "set cg_drawviewmodel 2;bind e vma0"
Sound cycle
alias +sound "s_volume .450; bind d -sound "
alias -sound "s_volume .125; bind d +sound "
Model change cycle, its nice if you want to use force models and not use the biggest model yourself on either team especially if you switch sides.
alias team1 " dm_playermodel allied_manon ; dm_playergermanmodel german_panzer_tankcommander ; bind s team2 "
alias team2 " dm_playermodel allied_airborne ; dm_playergermanmodel german_afrika_private ; bind s team1 "
Lagometer toggle
alias +lago "cg_lagometer 1; bind a -lago "
alias -lago "cg_lagometer 0; bind a +lago "