Nice list! We've played (or still play) the bulk of the ones in your pack. If you don't mind, here's my input on your list:
My top pics (7/10 +)
9/10 - Thunder
9/10 - V2 Shelter
8/10 - NightRaid
8/10 - Stalingrad 3
8/10 - St Analie
7/10 - Entre Pottes
7/10 - LeDepot
7/10 - Merville
7/10 - New Morning Assault
7/10 - Water Castle
7/10 - WustenKaff
And a brief analysis of all 44 maps:
Aircraft Carrier (1/10)
- Mostly open spaces
- Spawns are far apart if I remember correctly
- Lots of unused space
Aquaduct (3/10)
- Almost too small for more than 3v3 (which could be a pro for late night/early starters)
- Bomb is in a weird spot under the radar
- Spawns are directly across from each other
- No visual barriers
BaseUBoat2 (2/10)
+ Hell of a lot less running than the original map
- Only two ways to leave the spawn (huge bottle necks)
- Still a lot of running to get to any action
Casablanca (1/10)
- This map only has 1 or 2 spawn points, loads of telefragging (can be fixed by adding more spawns)
- The bomb is not centrally located, defending team has huge upper hand
Chocolate Factory (5/10)
- Big open spaces
- Lots of unused map
- Bomb in Axis spawn
+ Lots of visual barriers
+ Great for 8v8+
Clair2lune (6/10)
- The version I downloaded in your pack seems to crash every time I load it, normally a good map overall
+ Fair spawn points
+ Good exits/coverage for both sides leaving spawns
- OBJ version has weird bomb placements, DM version makes more sense
+ Nice size, good for 5v5+
Close Combat (5/10)
- Almost too small for more than 3v3 (which could be a pro for late night/early starters)
- "Air Support" can be annoying (easily fixed by removing thread from script)
+ Great visual blockers
Enigma (5/10)
- Bomb is oddly positioned in top back room of Axis spawn
- Map is a straight line almost, creates some bottle necks
+ Lots of corners, good for bolt action, not too open
+ Good for ~ 5v5+
Rust In Peace (4/10)
- Killing the medics in the OBJ version can prove challenging if the Medic spawns at the top of the ramp (one way up, very open, bottleneck)
- Map can cause serious drop in FPS for some players
+ Well made and visually appealing
Entre Pottes (7/10)
+ Nice visual blockers (may benefit from added fog)
+ Centrally located bomb, lots of ways to it
+ Decent spawn points for both sides
+ Good size for 5v5+
Gloomcove (5/10)
- One Axis on the beach or looking down on the beach can keep all the Allies away (similar to a very foggy Omaha)
- Bomb in back of map, can be "too easy" to defend
Hide and Seek (4/10)
+ Good spawn points
+ Good visual blockers
- Can cause minor FPS drops for some players
- Big choke point where both sides meet, hideandseek2 might be better for this reason
Last Castle (5/10)
- Moving the spawns gives this map instant 8/10 rating, default spawns are horrible (axis spawning outside with allies, allies spawning in tunnels with axis, allies spawning on a side of the castle without an entrance)
+ Good amount of action
+ Lots of reason to move around, lots of objectives to guard/plant
+ Good for 6v6+
Lavalle (2/10)
- Large map
- Lots of open spaces
- Poorly constructed, not visually appealing
Le Depot (7/10)
+ Smaller map, good use of space
+ Nice mix of close/open areas
+ Good spawn points
+ Good for 4v4-8v8
LePetit Port (2/10)
- Bad bomb position
- Bad spawn points
- Bad construction, players get stuck easily while walking
Morning Assault (1/10)
- Prefer New Morning Assault
Navarone (6/10)
- Can cause drops in FPS for some players
- Can cause texture issues for some players
- Planting the bomb can be tricky as camped Axis can cause a large choke point
+ Good mix of open/close spaces
+ Good spawn positions
+ Good visual blockers
+ Good for 6v6+
New Morning Assault (7/10)
+ Good spawn points
- Bomb position could be better
+ Good use of space
+ Fair mix of open/close spaces, makes for good bolt action play
+ Adds strategic locations not available in Morning Assault original version
Nightraid (8/10)
+ Good spawn points
+ Good mix of open/close areas
+ Good bomb positions
- Doors don't close on their own which can be annoying
+ Great scrim map
+ Good for 5v5+
Kilos Ridge (3/10)
* Similar to Verdun (sans fog) - big field, building in the middle
- Spawns are right across from each other
- No visual blockers
- Jumping through trenches is annoying
The Village (5/10)
+ Bomb in good position
+ Good spawns
- Could use more visual blockers/more fog
- Choke point at the bridge can be harsh
Water Castle (7/10)
+ Good spawns (for the most part)
- Axis can nade over the wall right into Allied spawn (fixed with a bit of scripting)
+ Decent access to the bomb
+ Good mix of open/close areas
+ Decent scrim map
+ Good for 5v5+
WYM City (1/10)
- Bomb is so deep in Axis spawn
- Lots of running
- Lots of straight roads
- Lots of unused map
Ortona Sniper (4/10)
- Very bright sun
+ Decently crafted map
* Good alternative may be the revamped version, Ubertona2
Link (7/10)
Partenon (5/10)
+ Good use of open/close areas
+ 2 OBJs well placed
- Missing textures
+ Good for up to 4v4
POG Arena (5/10)
* Adding fog makes the map 8/10
- No visual blockers
- Spawns directly across from each other
+ Good bomb location
+ Good mix of open/close areas
+ Good for 5v5+
Singapore (3/10)
- Spawns are right across from each other
- Objective is goofy (tap use on papers to win? lame)
* Can add timer to papers so at least you have to touch them for x seconds, makes the map closer to a 5/10
St Analie (8/10)
+ Very nice looking map
+ Spawns are nicely distributed
+ Good use of open/closed spaces
+ Good for 5v5+
Stalingrad 3 (8/10)
+ Good spawn locations
+ Good bomb placements
+ Good use of open/close spaces
+ Good for 5v5+
The Complex (6/10)
+ Good spawns
+ Good access to the bomb
+ Minimal choke points
- Bomb could be more centrally located, or farther out of Axis spawn
+ Good for 4v4+
Thunder (9/10)
+ Good scrim map
+ Good visual blockers
+ Good use of open/close space
- Windows don't break out
+ Good for 5v5+
Zerli (4/10)
- Bomb is in the corner of the map, hard to access
- Poor spawn locations
- Lots of open ground
Merville (7/10)
+ Good use of open/close space
+ Good bomb location
+ Good spawns
+ Good scrim map
- Could use more visual blockers/fog
+ Good for 4v4+
Fallen Village (this is Merville with a different name)
V2 Reloaded (3/10)
- Lots of straight hallways
- Very close map
- Easy to camp bomb
* Not very good game play in my experience with it
Utah (4/10)
* Better than Omaha in the respect that Allies can run up the beach without being slaughtered
- Bombs on the beach are a "beach" to deal with
- Bomb location is weird, could be more centrally located
- Could use more visual blockers/fog
+ Good spawns
V2Shelter (9/10)
+ Fantastic scrim map
+ Great spawns
+ Good bomb locations
+ Good access to the bomb
+ Good action inside/outside
+ Good mix of open/close spaces
+ Good for 5v5+
V2V2 (3/10)
- Poor spawns
- Poor bomb locations
- Poorly designed map
V5 (3/10)
- Poor spawns
- Poor bomb location
- Bright sun
- Loads of script errors
Village Assault (3/10)
- Big beach choke point
- Climbing the wall to get any action is difficult, leaves you exposed
- Poor game play
- Very large map
Village 77 (4/10)
+ Good use of open/close areas
- Could use more visual blockers
- Bomb is in Axis spawn
- Texture glitches
Wolf (6/10)
* Removing the windows on the bomb house and adding roof access (for more ways into the bomb room) makes this map 8/10
+ Good use of open/close areas
+ Good spawns
- Bomb location needs work (easy fix with above comment)
+ Good scrim map
+ Good for 5v5+
Wuesten Kaff (7/10)
- Could use more visual blockers
+ Good bomb location
+ Good spawn spots
+ Good use of open/close areas
+ Good scrim map
+ Good for 5v5+