Timelimit or Fraglimit in pugs/scrims

1) Have you ever scrimmed with timelimit instead of fraglimit? 2) Would you like to try?

1) Yes
6
27%
1) No
6
27%
2) I would try
6
27%
2) I would not try
4
18%
 
Total votes: 22

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LonG
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Re: Timelimit or Fraglimit in pugs/scrims

Post by LonG »

I have been playing since 02. I have been in almost every ladder imaginable. I've played timelimit, objective, freeze tag, tdm, and even one capture the flag scrim lool.
MsDimeanor
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Re: Timelimit or Fraglimit in pugs/scrims

Post by MsDimeanor »

Grabbing a bag of Chips Ahoy! ;)
MsDimeanor
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Re: Timelimit or Fraglimit in pugs/scrims

Post by MsDimeanor »

I guess my thing is, why are we dicking with things? Why is it so important to change the way MisFits have done and do things? It already takes us an hour to get a pug going and now we want to go and complicate things more by adding math to the chaos. Now granted, I have not read through all of the finite details that are being proposed, but if it takes a novel to explain it, you've lost me. IMHO.
Tro
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Re: Timelimit or Fraglimit in pugs/scrims

Post by Tro »

MsDimeanor wrote:I guess my thing is, why are we dicking with things? Why is it so important to change the way MisFits have done and do things? It already takes us an hour to get a pug going and now we want to go and complicate things more by adding math to the chaos. Now granted, I have not read through all of the finite details that are being proposed, but if it takes a novel to explain it, you've lost me. IMHO.
I think the intent was simply to try something different, it can create interest which could only be good
you might end up with a scenario where winning captain gets pick or format :P

DC's main point may interest you, it takes less time for a scrim... so worth trying at least?
After trying, the interest will either disperse or people will like it

its not all that different in real scrims, just more risks and assessments required :)

Tro
dckx
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Re: Timelimit or Fraglimit in pugs/scrims

Post by dckx »

LonG wrote:I have been playing since 02. I have been in almost every ladder imaginable. I've played timelimit, objective, freeze tag, tdm, and even one capture the flag scrim lool.
I must say I'm surprised then. I thought a seasoned player as you would've had a different opinion (maybe you just didn't play with the right Timelimit config, or with the right people). I've been playing since 2003 myself, having also tried different gametypes and server configurations (we luckily never fell as low as CTF), and timelimit has proved to be better under any possible metric (game challenge, camping level, scrim duration, etc.)

PS: Timelimit is a server time configuration and not a gametype. Both types have been mixed in Long's comment, which might confuse some people.
MsDimeanor wrote:I guess my thing is, why are we dicking with things? Why is it so important to change the way MisFits have done and do things? It already takes us an hour to get a pug going and now we want to go and complicate things more by adding math to the chaos. Now granted, I have not read through all of the finite details that are being proposed, but if it takes a novel to explain it, you've lost me. IMHO.
As Tro points out, the reason is simply for dicking with timelimit is that it might make the game better. For example, the reason I play so sparsely is because scrims are too late, and just too long. I think others can relate to this as well, especially in the east coast. Using timelimit might helping fixing that. There are other reasons as well (explained in the first post and expanded later by me and others). I do agree though that if we were to try this, maybe should be in a more controlled scenario than your typical pug —maybe we could try it a couple times ourselves, and then use it a couple of times in pugs, and then just gather feedback.

About the scoring system itself: It looks "complicated" in a written form, but it is simply adding the rounds your team won, and subtracting those that you lose. If I wrote the way we calculate score now in a similar fashion, it would look more complicated.
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LonG
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Re: Timelimit or Fraglimit in pugs/scrims

Post by LonG »

Yes I have had experience with it all and I am just stating my opinion that's all. It seems like everyone is happy with the current set up but yet again I'm just a guest here and ultimately it is up to you guys. I was just throwing out what I have played.
MsDimeanor
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Re: Timelimit or Fraglimit in pugs/scrims

Post by MsDimeanor »

"For example, the reason I play so sparsely is because scrims are too late, and just too long."

We have a public server too.

I get that this will change things up and give a fresh take on an old game. I don't want to be a negative Nancy, but when things get complicated when you're trying to have a good time, people move on. We're already killing the main server by pugging as much as we do. Not sure we want to kill the scrim server too and that is possibility when we start making things complicated. I come here to have a good time and relax after a long hard day. I know you can all relate. The last thing I want to do at the end of my evening is try to figure out the math on scoring. I'm all about listening to everyone's point of view and allowing the majority to have the say so whatever, but I can say now that if it gets too complicated I won't play. There is already enough bitching and whining.
dckx
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Re: Timelimit or Fraglimit in pugs/scrims

Post by dckx »

I understand. Thanks for having taken the time to consider the idea and exchange opinions.
MsDimeanor
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Re: Timelimit or Fraglimit in pugs/scrims

Post by MsDimeanor »

Don't give up so quickly DC :). In further discussions, Stormy made the suggestion that we have a set night to do this. Compromise that if this is something some like, they get what they are asking for, but we aren't changing things all together. This gives those that are deathly afraid of change a chance to either try it out or find something else to do that night. The suggestion was made to try it out so there ya go. Forgive me if I missed anyone else making this suggestion. There's a lot to read here.

As a side note- You will need an admin that is willing to put the work into setting up the server. Unfortunately I am not available for this task as rcon and I don't get along very well.
dckx
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Re: Timelimit or Fraglimit in pugs/scrims

Post by dckx »

Thanks, Ms.D.

It is not that I was giving up. I thought timelimit was a good idea, and tried to make a case for it. If people didn't get interested enought to try it out, I was fine with that. I enjoy the PUGs and scrims as they are today (I just think they could be better), and I really appreciate the effort that you and the other admins do to keep the server (and the game) alive —the last thing I want to do is to cause "trouble". Anyway, thanks for being willing to test it one night . I can help with the server configuration, which is as follows:

/rcon seta fraglimit 0
/rcon seta timelimit 15 (or something else)
/rcon seta roundlimit 4 (or 3 if it's a 5v5)

to revert to current config:

/rcon seta fraglimit 7
/rcon seta timelimit 0
/rcon seta roundlimit 4 (or 5)

I will probably be around tomorrow night and Saturday night... it might be a good occasion to try it. I do insist that it might be better to gather a group of people to try a 6v6 or 7v7 scrim with timelimit, instead of doing so in a regular PUG. The test scrims could be repeated a couple of times through the following weeks. Then, if the test subjects think timelimit is promising, we could set up a night to play a few pugs with that config, to see what everyone thinks.
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